Breaking rules will result in warnings, kicks, or bans. Ignorance is not an excuse.
No RDM (Random Deathmatch). Do not kill players without a valid roleplay reason.
No Prop Deathmatch. Do not use props to intentionally kill, trap, or injure players.
No harassment, hate speech, racism, or discrimination of any kind.
No spamming in voice or text chat. This includes mic spam, chat flood, and prop spam.
No exploiting bugs or glitches. Report them to staff instead.
No metagaming. Do not use out-of-character information for in-character decisions.
Respect all players and staff. Staff decisions are final.
No advertising other servers or communities.
AFK players will be automatically demoted after 60 minutes of inactivity.
NLR (New Life Rule) — after dying, you forget everything from your previous life. Do not return to the area of your death for 3 minutes.
Do not break character in public. Use /g for out-of-character messages.
Pickpocketing has a 2-minute cooldown. Do not target the same player repeatedly.
Do not chain-kidnap the same player. Wait at least 30 minutes before kidnapping the same player again.
Weed is legal. Meth is illegal — possession, manufacture, and dealing are all arrestable offenses.
Base must be accessible. No jumping, crouching, or spawning props required to enter.
At least 1 working entrance. You may block excess entry points.
Maximum 3 fading doors. Emergency exits and vendor windows don't count toward the limit.
You must own the main map door of any property you build on or in.
Reasonable placement in public areas. No building in the middle of streets or taking up excess space.
Entrance must be easily identifiable. Not blending in with walls.
Cannot block ATMs or job objective points.
No disorienting bases. No transparent or bright/dark materials with the intent to confuse, or excess false doors.
No exploitative shooting angles where you can see raiders but they cannot see you.
Base must not impact player movement or cause players to get stuck.
KOS areas are allowed on your property but must be clearly indicated and cannot extend beyond your property.
No money printers or other valuables inside the base until it is fully constructed and raidable.
Any tunnel between fading doors must fit at least 3 people and be 2-people wide.
Shoot-box / vendor-window fading doors must stay open for a minimum of 10 seconds per cycle.
Fair Play. Bases designed to give raiders no fighting chance will be terminated. Examples: 1-bullet kill funnels, vision asymmetries with no counter-angle, doors that close in < 1 second, gun rooms with no entrance. Builders get 10 minutes to rebuild compliantly after a staff termination.
Raids are automatically announced when you use a lockpick on a door.
Raids last 10 minutes maximum. You must complete or leave the base within this time.
You cannot raid the same base for 20 minutes after a raid ends.
A failed raid still counts. If you die, retreat, or run out the clock, you're locked out from re-raiding that same target for 20 minutes — pick a new target or wait it out.
Only Gangsters and Thieves can raid.
Do not raid bases that are clearly under construction or having a building sign.
Medics may not participate in raids in any capacity — no raiding, no healing, no reviving. Stay clear of any active raid zone.
Do not return to a base you just raided for 20 minutes after the raid ends. The 20-minute cooldown blocks re-raiding; loitering at the property to harass or camp the owner is also off-limits.
Raiding the King. Any player or group may collaborate to raid the King regardless of gang membership — the throne is fair game for the whole server.
Police: Follow the law. Do not arrest without cause (no RDA). Do not abuse your badge. Work with AI officers, not against them.
King: You may set taxes and laws, but they must be reasonable.
Laws cannot target individual players (no KOS or arrest laws against named players). The King cannot ban trivial behaviors like dancing, sitting/emoting, jaywalking, smoking, or drinking.
The King may not gang or ally with criminal jobs (Thief, Gangster, Murderer, Hitman, Black Market Dealer).
The King may only base with government jobs (Police, Royal Guard, Firefighter). Criminal and civilian jobs are not allowed inside the King's base.
Anyone actively defending the King — engaging hostile parties on the King's behalf, or wielding a weapon within close range while the King is being attacked — may be killed by anyone, regardless of their job.
Royal Guard: Protect the King at all times. Do not freelance or leave the King unguarded.
Hitman: You must receive a hit via /hit before killing someone.
Hitmen may use a lockpick to break into the home of an active /hit target only. This does not declare a raid. You may not steal, raid, or take property — entry is solely to fulfill the contract.
Murderer: Outside Bloodthirst you cannot harm anyone. Once Bloodthirst surfaces you may kill anyone, but only killing your current Mark of Death pays the bonus — collateral kills end the cycle without a payout. You are KOS (Kill on Sight) to everyone. Use your disguise wisely.
DJ: Play music via the boombox. No ear-rape or excessively loud/offensive content.
Government Jobs: Police, King, Royal Guard, and Firefighter may not engage in criminal activity (printers are allowed).
Gun Dealer / Black Market Dealer: Must have a shop open to the public with items for sale before running money printers.
All Other Jobs: Non-government jobs are free to own money printers and engage in criminal activity at their own risk.
Maximum of 8 members per gang.
Maximum of 4 raiders at a time per raid (your gang or any allied group). Extras must hang back or wait it out.
Do not team with rival gangs to bypass raid or combat limits.
Only one gang may have an active raid against a given target at a time. Wait until the current raid finishes before declaring your own against the same base.
Only your own gang members may raid alongside you. Non-gang players cannot tag in to assist a raid. (Exception: King raids — see 4.9.)