3.1Base must be accessible. No jumping, crouching, or spawning props required to enter.
3.2At least one working entrance. You may block excess entry points.
3.3Maximum 3 fading doors. Emergency exits and vendor windows don't count toward the limit.
3.4Own the door. You must own the main map door of any property you build on or in.
3.5Reasonable placement in public areas. No building in the middle of streets or taking up excess space.
3.6Entrance must be easily identifiable. Not blending in with walls.
3.7Cannot block ATMs or job objective points.
3.8No disorienting bases. No transparent or bright/dark materials with the intent to confuse, and no excess false doors.
3.9No exploitative shooting angles where you can see raiders but they cannot see you.
3.10No movement traps. Your base must not impact player movement or cause players to get stuck.
3.11KOS areas are allowed on your property, but must be clearly indicated and cannot extend beyond your property.
3.12No printers in unfinished bases. No money printers or other valuables inside until the base is fully constructed and raidable.
3.13Tunnels must fit 3 people between fading doors and be two people wide.
3.14Shoot-box and vendor-window fading doors must stay open at least 10 seconds per cycle.
3.15Fair playBases designed to give raiders no fighting chance will be terminated. Examples: one-bullet kill funnels, vision asymmetries with no counter-angle, doors that close in under a second, gun rooms with no entrance. Builders get 10 minutes to rebuild compliantly after a staff determination.